Academic Success

Our members are on track to graduate from high school on time, ready for college, trade school, the military or employment.

Power Hour, ages 6-12
Come participate in our after-school homework assistance program. Begin to develop good homework habits, finish assignments with assistance and be rewarded for your hard work.

Project Learn, ages 6-18
Project Learn reinforces and enhances the skills and knowledge young people learn at school during the hours they spend at the Club. Through Project Learn, Club staff use all the areas and programs in the Club to create opportunities for these high-yield learning activities, which include leisure reading, writing activities, discussions with knowledgeable adults, helping others, homework help and tutoring and games like Scrabble that develop young people’s cognitive skills.

My dot future Essentials, ages 6-12
Phase I
Through three levels of animated online lessons in either English or Spanish and instructor-led group activities, members learn skills in various Microsoft software programs, including Word, Excel, PowerPoint, Access, Publisher and Digital Image Pro.
Phase II
Participants learn about hardware identification and installation, networking and technology-related careers.

Club Tech Superstars, ages 10-15
Club Tech Superstars are members who have mastered My dot Future Essentials and teach other members skills as well as assist in the maintenance of the computer labs.

Journalism, ages 10-16
Journalism is a reading and writing proficiency program that gives members an opportunity to create and be a part of a monthly club newsletter. Each member will be assigned a specific role in the newsletter and will be expected to follow through with certain tasks each month. The members will learn the importance of meeting deadlines and working together as a team to reach a common goal.

Hardy Brain Camp, ages 6-12
Hardy Brain Camp uses metronome training to permanently train your child’s brain to think faster and process information more easily for greater success in school. This research-based training program helps youth overcome attention, memory and coordination limitations.

STEM Academy, ages 6-18
STEM is an acronym for Science, Technology, Engineering and Math education. We focus on literacy and other project-based learning programs to engage all youth in an active setting. STEM is an interdisciplinary and applied approach that is coupled with hands-on, project-based learning.

SEA Tutoring Program, 11-14
The SEA (Successful Educational Achievement) Program provides individualized, intensive mentoring to struggling/failing middle school students in the mainstream classroom.Lego robotics, ages 8-18Kids love to build and create. Our programs teach members from the basics on up to very complex ideas in robotics and programming.

Science Action Club, 11-14
The Science Action Club is a comprehensive science and nature learning experience designed for middle school youth.

College Bound, ages 13-18
College Bound is a program designed to guide students through the process of reaching high school graduation and exploring options for attending college. Weekly workshops and mentoring will keep teens on track for getting their diploma and help prepare for the ideal college experience! Campus tours, college fairs, guest speakers and an introductory boot camp prepare teens for the adventure of furthering their education!

Career Launch, ages 13-18
This program focuses on career planning and management. How do teens get to where they want to go in life? Career launch will help them get there.

Money Matters, ages 13-18
Money Matters promotes financial responsibility and independence among Club members ages 13-18 by building their basic money management skills. Participants learn how to manage a checking account, budget, save and invest.

Santa Monica Youth Orchestra, ages 6-18
The Santa Monica Youth Orchestra (SMYO) is a musical community that reflects the socioeconomic and cultural diversity of Santa Monica, modeling practices of cross-cultural understanding, cooperation, and peer mentorship that young people can apply to personal, academic, and professional aspects of their lives.
SMYO rehearsals are supplemented by a wide range of educational activities including: (1) music history lectures for students, (2) music appreciation classes for parents, and (3) music field trips. Music history lectures for students are designed to give SMYO musicians a sense of the historical and cultural context of the music they play, while music appreciation classes for parents introduce the families of SMYO musicians to the musical universe in which their children are participating.

National Image-Makers Exhibits, ages 6-18
National photography contest: Photography is presented as a way of seeing, expressing, documenting and storytelling.

Digital Arts Festivals, ages 6-18

Photo Tech
Members take digital photos, explore the effects of distance and angle, and learn about photo composition. They are trained in digital photo manipulation, from basic editing (like cropping and adjusting color and light) to advanced projects that call for image filters and layering, as in creating CD cover art or photographic hoaxes.

Music Tech
Members explore a variety of digital music software applications and basic music theory. They learn to write sheet music, mix musical loops, and compose and record original songs.

Movie Tech
Lights…Camera…Action! Be a movie director and editor! Members will be able to edit the movie on the computer and have a chance to win a national contest! Members get to see if they are Hollywood material!

Web Tech
Web Tech introduces members to the principles and practices of Web design and development. Members begin by creating simple, one-page sites with text and images, and advance to building more robust sites with page links, graphics, text and sound. Along the way, they learn important design lessons about page layout, color choice and graphic weight.

Design Tech
Members learn to create large editing objects like magazine covers and posters. Using the tools on the computer they can enhance projects, add photo objects and other design elements.

Robo Tech
Using Lego Mindstorms® – a self-contained kit that provides an introduction to robotics – members, working in groups, use the kits and tutorials to build and program a robot that interacts with its environment in numerous ways.

Game Tech
Working both digitally and non-digitally, members learn to animate a character and begin the process of designing their own video game.

National Fine Arts, ages 6-18
This program encourages artistic expression among Club members through drawing, painting, printmaking, collage, mixed media and sculpture. It also provides opportunities for members to create artwork for display in a local exhibit.

Recording Studio, ages 13-18
Our recording studio is fully equipped with the latest in recording software, a soundproof studio, and all the bells and whistles that go along with making the band. Signups and an orientation are required to use the recording studio.